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Nice to know, but it still didn't answer my question!įinally, on a FAQ for E3 2001, I managed to find some solid information. This particular page indicates that the 'Cube was designed to counter the difficult of programming that came with its predecessor, the N64. It's interesting to see that this strategy was intentional, at least for the Nintendo GameCube. Paper mario thousand year door pit of 100 trials tip software#Instead of going for the highest possible performance, which does not contribute to software development, our idea was to create a developer-friendly next generation TV game machine that maintained above-standard capabilities.Īs of late, Nintendo isn't known for out-powering the competition in terms of processing and graphical power. On the feature page for Spaceworld 2000, featured this paragraph in particular: Then I remembered the Wayback Machine! Surely the archived pages of Nintendo's own website would have something? I tried searching for issues online to no avail. My first instinct was to check the issue of Nintendo Power I had on my shelf - however, I only had back to 2004. It was called "Project Dolphin," but the end product was a small cube-shaped gaming console. ![]() Still, that didn't tell me what I wanted to know. I'm not sure how well they knew the PlayStation 2, but owning to their experiences with the SNES and the original PlayStation project, I'm sure Nintendo had a little bit more than just a random guess. Paper mario thousand year door pit of 100 trials tip ps2#Oddly enough, the first IGN article indicated that Nintendo's new console would top the PS2 in terms of graphics. ![]() I knew already that the Nintendo GameCube started life as Project Dolphin - a fact referenced in Super Mario Sunshine's own Isle Delfino. How did Nintendo decide on this bold move? Why did they do so? I determined to find out why. However, given the appearance of the previous systems of both Nintendo and the competition, it is a striking contrast. The most striking thing about the GameCube is its shape - hence the name. I stopped at the end of the training, since that was enough to get a taste of the game. :( ) Flying around the first few training missions was fun, and the main weapon even has similar sound effects to those of the original's! (Regrettably, I don't think the axis inversion is adjustable. Not enough to write home about, but enough to have fun. ![]() In-game, there is a grumpy-type military guy that is putting us through training. I didn't pay much attention to the idle-screen one, just enough to know that we're a special force that protects people from aliens. I suppose that should be expected for a modern 3D game. And maybe Bubsy 3D if I want to stretch my definition a bit.) Still, the same store had a copy of one of the original Sonic games for under $5, so prices wasn't a necessary indicator of quality. I was initially expecting the game to be horrible, owing to both its $2.85 asking price and the previous example of other 3D remakes/reboots going horribly wrong (namely, Bomberman: Act Zero. It's the New Year, so it's time to try again! This time, I found a game at a local game store and took a risk. With about 50ish (I think) games in my collection, game reviews, theories, music critiques, etc. Ostensibly, I started this blog because writing about the vast library of GameCube games I had would be easy. ![]()
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